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How To Summon An Animal With A Name

Summons an entity.

Syntax [ ]

  • Coffee Edition
summon <entity> [<pos>] [<nbt>]
  • Bedrock Edition
summon <entityType: EntityType> [spawnPos: x y z] [spawnEvent: cord] [nameTag: cord]
summon <entityType: EntityType> <nameTag: string> [spawnPos: 10 y z]

Arguments [ ]

JE:<entity>: entity_summon
BE: entityType: EntityType: enum

Specifies the entity to be summoned.
Must exist an ID of a summonable entity type.

JE:<pos>: vec3
BE: spawnPos: x y z: CommandPositionFloat

Specifies the position to summon the entity. If non specified, defaults to the position of the command's execution.
Must be a 3-dimensional coordinates with floating-point number elements. Accepts tilde and caret notations.

JE: <nbt>: nbt_compound_tag

Specifies the information tag for the entity.
Must be a compound NBT in SNBT format.

BE: spawnEvent: string: basic_string

Specifies the in-game event for the entity. Should be a spawn event (issue name for entities in beliefs pack).
Must exist either a unmarried word (no spaces) or a quoted cord.

Be: nameTag: cord: basic_string

Specifies the proper name of the entity.
Must exist either a single word (no spaces) or a quoted cord.

Issue [ ]

Command Trigger Java Edition Bedrock Edition
any the arguments are not specified correctly Unparseable Failed
specified position is unloaded Failed
trying to summon hostiles in peaceful difficulty. Successful
attempting to summon an entity with a duplicate UUID. Failed North/A
designated position's <x> or <z> exceeds the range of [-30000000, 30000000), or <y> exceeds the range of [-20000000, 20000000) Successful
On success Creates the specified entity at the specified position.

Output [ ]

Command Edition Situation Success Count /execute store success ... /execute shop upshot ...
any Coffee Edition On fail 0 0 0
On success i 1 ane
Bedrock Edition On fail 0 N/A N/A
On success 1 N/A N/A

Examples [ ]

  • To summon lightning 10 blocks westward of the electric current position of the executing actor:
    • summon lightning_bolt ~-10 ~ ~
  • Java Edition:
    • To summon a charged creeper at the electric current position named "Powered Creeper":
      • summon creeper ~ ~ ~ {powered:1b,CustomName:'{"text":"Powered Creeper"}'}
      • NOTE: CustomName is a raw JSON text.
    • To summon a spider jockey:
      • summon spider ~ ~ ~ {Passengers:[{id:"minecraft:skeleton",HandItems:[{id:"minecraft:bow",Count:1b}]}]}
    • To summon a villager that trades 1 clay block in commutation for i diamond:
      • summon villager ~ ~ ~ {Offers:{Recipes:[{buy:{id:dirt,Count:1},sell:{id:diamond,Count:1},rewardExp:simulated}]}}
  • Bedrock Edition:
    • To summon a patrol captain pillager at the current position:
      • summon pillager ~ ~ ~ minecraft:promote_to_patrol_captain
    • To summon a dolphin with the name "Dolphin" in a golden color:
      • summon dolphin §6Dolphin ~ ~ ~
    • To summon a crimson dyable wolf:
      • summon wolf ~ ~ ~ minecraft:on_tame

History [ ]

Jigsaw Block (top texture) JE2 BE2.png

Java Edition
1.7.2 13w36a Added /summon.
1.8 14w30a /summon can now spawn lightning.
i.16 20w11a /summon now gives permission to summon Fireball.
Pocket Edition Blastoff
v0.16.0 build 1 Added /summon.

Source: https://minecraft.fandom.com/wiki/Commands/summon

Posted by: duckwifeentent1998.blogspot.com

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